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Tutorials and Theory

Concepting: 

For lazy people

In this piece of work I go through how to approach Concepting your work even if you can't draw or paint too well. 

What I talk about in this piece:

> Production workflow

> What the process involves

> Block outs

> Using Photoshop and your Block out

>  Grey Boxing

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Cel Shading

In this piece of work I go through the pipeline I worked on to develop this scene from Studio Ghibli's Spirited Away - Boh's room and presented in Unreal Engine 4.

What I talk about in this piece:

> What Cel shading is

> What the process involves

> What the UE4 Cel shading process involves

> How to develop the Epic documentation method further 

> A bunch of links to other people's work, topics and cool things to look at.

Daniel Webster © 2012 - 2023
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