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Tutorials and Theory

Concepting: 

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For lazy people

In this piece of work I go through how to approach Concepting your work even if you can't draw or paint too well. 

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What I talk about in this piece:

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> Production workflow

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> What the process involves

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> Block outs

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> Using Photoshop and your Block out

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>  Grey Boxing

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Cel Shading

In this piece of work I go through the pipeline I worked on to develop this scene from Studio Ghibli's Spirited Away - Boh's room and presented in Unreal Engine 4.

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What I talk about in this piece:

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> What Cel shading is

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> What the process involves

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> What the UE4 Cel shading process involves

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> How to develop the Epic documentation method further 

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> A bunch of links to other people's work, topics and cool things to look at.

Daniel Webster © 2012 - 2023
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