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Tutorials and Theory
Concepting:
For lazy people
In this piece of work I go through how to approach Concepting your work even if you can't draw or paint too well.
What I talk about in this piece:
> Production workflow
> What the process involves
> Block outs
> Using Photoshop and your Block out
> Grey Boxing

Cel Shading
In this piece of work I go through the pipeline I worked on to develop this scene from Studio Ghibli's Spirited Away - Boh's room and presented in Unreal Engine 4.
What I talk about in this piece:
> What Cel shading is
> What the process involves
> What the UE4 Cel shading process involves
> How to develop the Epic documentation method further
> A bunch of links to other people's work, topics and cool things to look at.

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