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Tutorials and Theory
Concepting:
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For lazy people
In this piece of work I go through how to approach Concepting your work even if you can't draw or paint too well.
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What I talk about in this piece:
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> Production workflow
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> What the process involves
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> Block outs
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> Using Photoshop and your Block out
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> Grey Boxing

Cel Shading
In this piece of work I go through the pipeline I worked on to develop this scene from Studio Ghibli's Spirited Away - Boh's room and presented in Unreal Engine 4.
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What I talk about in this piece:
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> What Cel shading is
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> What the process involves
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> What the UE4 Cel shading process involves
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> How to develop the Epic documentation method further
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> A bunch of links to other people's work, topics and cool things to look at.

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